1/2/2024 0 Comments A township tale carpentry![]() We wait eagerly for the food to be ready, watching the fumes rise, the meat sizzle to the sound of a small, but warm crackling fire. We're all geared up for a fight, but we brought some supplies to set up camp. It's time to eat, so we make a fire and start cooking some meat. A natural dynamic emerges, encouraged by progression, skills, time and the joy of sharing in the experience.įor example, we're out deep into our exploration, perhaps somewhere up the mountains. People have things, and need other things, some people know how to make that thing. This idea is the basis for players interacting with each other in the game. Sort of like cooking, cooking for yourself sucks, but doing it for others is better. It's quite a difference from making weapons that then disappear into an NPC's quest log. We wanted to show some of the work that goes into making these tools, and as a multiplayer game, you can imagine the 'value' a smith would find in creating a weapon that another player would use on their adventure. This means we don't have a single crafting process that everything uses, we have many others, with their own behaviors, nuances and requirements that make them fun. This leads to creating very dedicated 'loops' in the game, each with their own environments and progression cycles. Weapons and armor for a smith, woodcraft for the carpenter, ores and gems for a miner. From it, you can understand why the answer to 'do you have crafting?' isn't that binary.įor every type of item that exists, we try to attribute it to a profession. ![]() This video is an example of the various forms of crafting currently in the game. Today, I thought we could talk about what crafting means in A Township Tale's VR RPG world. You can read that HERE if you haven't yet. ![]() Hello everybody, guess who? Last time I talked about how interacting with your hands is really what the game is all about. ![]()
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